Assignment 3: About Time

The second project focuses on time and provides a foundation in human-computer interaction, rapid prototyping, and physical computing. Using electronics, programming and the skills learned so far in the course, students will design and create an interactive clock for an alternative measurement of time, exploring how to create dynamic behaviors, interaction models, and how to physically represent intangible concepts. Read the Project 3 assignment here for complete details: … Continue reading Assignment 3: About Time

Second Skin: 3D-printed textiles

In the Second Skin assignment, we challenged students to envision how 3D-printing can enable new kinds of textiles with properties that vary through space. Students had two weeks to design, prototype, and produce their textile inventions with the use of four Form 2 3D-printers provided by Formlabs. The resulting projects take inspiration not only from traditional structures such as chainmaille, weaving or knitting, but also biological structures like skin, hair, … Continue reading Second Skin: 3D-printed textiles

Project 2: Second Skin

The second project focuses on the theme of textiles and wearables. Using 3D modeling, 3D scanning, and 3D printing, students will design and fabricate their own textile materials, explore the relationship between objects and the body, and ultimately design a wearable. Read the Project 2 assignment here: 4.031 project 2 PDF Slides from Project Introduction on textile construction and 3D-printed textiles: 4.031 Second Skin Intro slides PDF … Continue reading Project 2: Second Skin

Design your own Autoprogettazione

In the second part of the Project 1, we challenged students to create their own design for a piece of furniture in dialogue with Enzo Mari’s Autoprogettazione. They had to draw it, model it, build it and critique it. Autoprogettazione is, in simple terms, “a project for making easy-to-assemble furniture using rough boards and nails.” Yours should be the same. Mari designed cupboards, tables, chairs, bed frames and … Continue reading Design your own Autoprogettazione

Hexagonal Pewter Stool

Hexagonal Pewter Stool By Max Lamb Sand casting is one of the earliest forms of casting due to its simplicity and low-tech materials required. Sand casting produces metal components with a rough sand-like texture, often with a crude degree of accuracy, and therefore requires various finishing techniques to improve the surface finish. Such techniques include grinding, filing, hammer and shot peening, polishing and plating. Molten … Continue reading Hexagonal Pewter Stool